
And we made this game called Poto and Cabenga where you’re supposed to control two characters simultaneously with one button.” Your game had to be controlled with just one button. “The year we entered, the theme was one button. “There used to be a thing called Gamma which was organized by a collective who were based in Montreal, Canada who were like an indie game collective,” the artist says. You can see the DNA of Hogg’s artistic vision for Hohokum in Frobisher, as well as in Poto and Cabenga, the Flash game that bred the first collaboration between Hogg and Haggett. True to the developer’s stated goals, the simple act of movement is a thrill unto itself. The Long Mover feels convincingly alive as your thumbstick movements alter its course through each openly surreal 2D space.


You guide a multicolored snake-like creature – called “the Long Mover” – through a series of worlds that each come with their own rules and loose sets of goals. It’s a low-stakes game that focuses on the immediate pleasures of play and creative experimentation over the sort of long-term hooks that tend to underline most of the triple-A titles released today. “… sometimes I’ll draw stuff and I don’t even know what it’s going to be in the game.”Now Hohokum is back in development, and well on its way to a 2014 release (as you learned in our recent preview).
